

You can make various menus disappear by hitting the Backspace key, but they actually do disappear when you do this.

In fact, Homeworld Remastered blows out the menus to occupy all four corners of the screen. The original game was praised for its minimalist menus-they’d disappear unless you moused over the bottom of the screen. On the other hand, some aspects of Homeworld Remastered are a bit odd. Homeworld 2 Remastered from the same angle. Homeworld 2 with a small fraction of the Mothership on the left-hand side. It’s a game where your ships move in three dimensions, and that matters. You know that Wrath of Khan, “His pattern indicates two-dimensional thinking,” eureka moment? It’s a game built around that. It’s a space RTS that actually takes advantage of the fact that space is, well, space. The point is if you’ve never played Homeworld, doing so now feels about as revolutionary as it did in 1999. Even Ancient Space settled for 2D-pretending-like-it’s-3D.

And as for fully-3D movement in an RTS? Forget it. Oh, we still have the occasional title like StarCraft or Planetary Annihilation, but by-and-large the RTS landscape looks a lot more bleak in 2015 than it did in 1999. Even so, no pretender to the crown has ever dethroned Homeworld, in part because the real-time strategy genre sort of…stopped being a thing. In fact, Paradox and CreativeForge attempted a Homeworld-alike just this past year with Ancient Space. Fifteen years since the advent of the fully-3D real-time strategy game. It’s been fifteen years since Homeworld‘s original release.
